Week 12: Final Bibliography

BoardGameGeek. boardgamegeek.com. Accessed 2 Mar. - 21 Apr. 2019.

Brown, Penelope, and Stephen C. Levinson. “Politeness: Some Universals in Language Usage.” The Discourse Reader, edited by Adam Jaworski and Nikolas Coupland. 2nd ed., Routledge, 2006, pp. 311-323.

Candy, Linda, and Ernest A. Edmonds. Interacting: Art, Research and the Creative Practitioner. Libri Publishing, 2011.

Coupland, Nikolas, and Virpi Ylanne. “Relational Frames in Weather Talk.” The Discourse Reader, edited by Adam Jaworski and Nikolas Coupland. 2nd ed., Routledge, 2006, pp. 347-361.

Enfield, N. J. How We Talk: The Inner Workings of Conversation. Basic Books, 2017.

Extra Credits. “Extra Credits: Writing for Games.” YouTube, https://www.youtube.com/playlist?list=PLhyKYa0YJ_5ATCznEwJx794x4RMuYNZLN. Accessed 2 Mar. 2019.

Goffman, Erving. “On Face-Work: An Analysis of Ritual Elements in Social Interaction.” The Discourse Reader, edited by Adam Jaworski and Nikolas Coupland. 2nd ed., Routledge, 2006, pp. 299-310.

Gumperz, John J. “Sociocultural Knowledge in Conversational Inference.” The Discourse Reader,
edited by Adam Jaworski and Nikolas Coupland. 2nd ed., Routledge, 2006, pp. 78-85.

Headlee, Celeste. “How to Have a Good Conversation.” TEDxCreativeCoast, 7 May 2015, https://www.youtube.com/watch?v=H6n3iNh4XLI. Accessed 2 Mar. 2019.

Hutchby, Ian, and Robin Wooffitt. Conversation Analysis. 2nd ed., Polity, 2008.

Macklin, Colleen, and John Sharp. Games, Design and Play: A Detailed Approach to Iterative Game Design. Addison-Wesley, 2016.

Malinowski, Bronislaw. “On Phatic Communication.” The Discourse Reader, edited by Adam Jaworski and Nikolas Coupland. 2nd ed., Routledge, 2006, pp. 296-298.

Reynolds, Edward. “Truth Is, Everyone Lies All the Time.” The Conversation, 13 May 2012, https://theconversation.com/truth-is-everyone-lies-all-the-time-6749. Accessed 2 Mar. 2019.

Sandison, G. H. How to Behave and How to Amuse: A Handy Manual of Etiquette and Parlor Games. The Christian Herald, 1895. Project Gutenberg, www.gutenberg.org/files/50059/50059-h/50059-h.htm Accessed 1 Apr. 2019.

Schegloff, Emanuel A. “Talk and Social Structure.” The Discourse Reader, edited by Adam Jaworski and Nikolas Coupland. 2nd ed., Routledge, 2006, pp. 86-97.

Schell, Jesse. The Art of Game Design: A Book of Lenses. 2nd ed., CRC Press, 2015.

Schiffrin, Deborah. “OH as a Marker of Information Management.” The Discourse Reader, edited by Adam Jaworski and Nikolas Coupland. 2nd ed., Routledge, 2006, pp. 272-283.

Smith, Caroline S. Popular Pastimes for Field and Fireside or Amusements for Young and Old. Milton Bradley & Co, 1867. Project Gutenberg, www.gutenberg.org/files/51896/51896-h/51896-h.htm. Accessed 1 Apr. 2019.

Stokoe, Elizabeth. “The science of analyzing conversations, second by second.” TEDxBermuda,
4 Dec. 2014, https://www.youtube.com/watch?v=MtOG5PK8xDA. Accessed 2 Mar. 2019.

Tekinbaş, Katie Salen, and Eric Zimmerman. Rules of Play: Game Design Fundamentals. MIT Press, 2003.

Tekinbaş, Katie Salen, and Eric Zimmerman. The Game Design Reader: A Rules of Play Anthology. MIT Press, 2006.

Ten, Have, Paul. Doing Conversation Analysis, SAGE Publications, 2007. ProQuest Ebook Central, https://ebookcentral-proquest-com.proxy.library.nyu.edu/lib/nyulibrary-ebooks/detail.actin?docID=783527. Accessed 9 Mar. 2019.